To assure someone is to remove someone's doubts. To ensure something is to make sure it happens—to guarantee it. To insure something or someone is to cover it with an insurance policy.
Some common synonyms of assure are ensure, insure, and secure.
deceive, mislead, delude, beguile mean to lead astray or frustrate usually by underhandedness. deceive implies imposing a false idea or belief that causes ignorance, bewilderment, or helplessness. tried to deceive me about the cost mislead implies a leading astray that may or may not be intentional.
The definition above suggests that it's about improving something by making changes to it. The Oxford Dictionaries says that to tinker is to “attempt to repair or improve something in a casual or desultory (unfocused) way.”
a promise or assurance, especially one in writing, that something is of specified quality, content, benefit, etc., or that it will perform satisfactorily for a given length of time: a money-back guarantee. a person who gives a guarantee or guaranty; guarantor. a person to whom a guarantee is made.
assure
| part of speech: | verb |
|---|
| inflections: | assures, assuring, assured |
| definition 1: | to say to with force or conviction. He assured me that he would come soon. similar words: affirm, assert, guarantee, state |
: to make sure, certain, or safe : guarantee.
transitive verb. 1 : to take vengeance for or on behalf of vowed to avenge their murdered father. 2 : to exact satisfaction for (a wrong) by punishing the wrongdoer was determined to avenge the assault. Other Words from avenge Synonyms More Example Sentences Learn More about avenge.
In conclusion, the ASSURE model has six components each necessary for the successful implementation of the instruction, including: 1) Analyze learners, 2) State Objectives, 3) Select Methods, Media, and Materials, 4) Utilize Media and Materials, 5) Require learner Participation, and 6) Evaluate and Revise.
Gagne's model of instructional design is based on the information processing model of the mental events that occur when adults are presented with various stimuli and focuses on the learning outcomes and how to arrange specific instructional events to achieve those outcomes.
The ASSURE acronym stands for these important components: · A- Analyze Learners. · S- State Objectives. · S- Select Instructional Methods, Media, and Materials. · U- Utilize Media and Materials.
- A.S.S.U.R.E. Model Instructional Plan.
- ANALYZE LEARNERS.
- STATE OBJECTIVES.
- SELECT METHODS, MEDIA, AND MATERIALS.
- UTILIZE MEDIA, MATERIALS, AND METHODS.
- REQUIRE LEARNER PARTICIPATION.
- EVALUATE AND REVISE.
(4). The use of color, graphics, animations, audio and video are a very effective means of knowledge transfer and these futures must be considered very carefully. The ASSURE model was developed by Heinrich and Molenda in 1999.
Evaluate and Revise. The first step in the ASSURE model is to Analyze Learners. with specific entry competencies (prior knowledge, skills, and attitudes about the topic), and learning styles (visual, musical, verbal, logical, etc.).
- State desired quality of work.
- Have students paraphrase directions.
- Ensure that everyone is paying attention.
- Ensure that all distractions have been removed.
- Describe expectations, activities and evaluation procedures.
- Start with a highly motivating activity.
- Build lesson upon prior student knowledge.
Differences • ASSURE is intended for media based instruction • ADDIE evaluates learners on a numerical basis to achieve text results, while ASSURE evaluates learners based on what learning styles work best for them.
The Cone of Experience is a visual representation of the impression that learning activities can be placed in extensive categories based on the amount to which they express the non-abstract referents of real-life experiences.
The term “21st-century skills” is generally used to refer to certain core competencies such as collaboration, digital literacy, critical thinking, and problem-solving that advocates believe schools need to teach to help students thrive in today's world.
Blended courses (also known as hybrid or mixed-mode courses) are classes where a portion of the traditional face-to-face instruction is replaced by web-based online learning.
Dale's Cone of Experience is a model that incorporates several theories related to instructional design and learning processes. During the 1960s, Edgar Dale theorized that learners retain more information by what they “do” as opposed to what is “heard”, “read” or “observed”.
Increased implementation of technology will increase students' comprehension of content and development of skills in such areas as analytical reasoning, problem solving, information evaluation, and creative thinking.
The Hannafin-Peck Model involves three essential stages that are each followed by a thorough evaluation and revision process. It was first introduced back in 1987, but still remains an effective approach for designing comprehensive eLearning experiences to this day.
eLearning Course Design: 7 Instructional Design Theories & Models To Consider
- Situated Cognition Theory.
- Sociocultural Learning Theory.
- The ADDIE Model.
- Merrill's Principles Of Instruction.
- Individualized Instruction.
- Bloom's Taxonomy Of Learning Objectives.
- The SAM Model.
Technology allows students to help each other and work together across to better understand the material. In that sense, they can sometimes serve as the (supervised) teachers — and learning through instruction is known to be highly effective for mastering a topic and solving problems.
Factors to consider when designing materials slide share
- FACTORS TO CONSIDER WHEN DESIGNING MATERIALS Abdullah Peracha BS VIII English.
- Presentation Overview CONTENTS Know the Learners Know the Contexts Resources and Facilities Personal Competence and confidence Time Copyright Compliance.
Gagne suggested 9 events of instruction that may enhance student learning: gain attention, inform leaners of objectives, stimulate recall of prior learning, present stimulus, provide learner guidance, elicit performance, provide feedback, assess performance, and enhance retention and transfer.
Educational technology is a term used to describe a wide array of teaching-and-learning–related software and hardware that's increasingly being used in college and university classrooms. Educational technology refers to technology that usually helps facilitate collaboration in an active learning environment.
“Instructional Models are guidelines or sets of strategies on which the approaches to teaching by instructors are based. Effective instructional models are based on learning theories. Learning Theories describe the ways that theorists believe people learn new ideas and concepts.
Technology can help teachers track and assess their students' -- as well as their own -- performance in the classroom. It can also be used to facilitate communication between students and teachers and to create digital records of student growth and development that can easily be passed along from grade to grade.
Learner analysis is the process of identifying who your audience is; their demographics, prior knowledge, physiological and affective and social needs. Each of these areas will shape your design decisions and influence the instructional methods and strategies that you choose to implement.
Which statement applies correctly to Edgar Dale's “Cone of Experience”? Explanation: 358. “When more senses are stimulated, teaching and learning become more effective.” What is an application of this principle?
The four primary types of criteria being use are Identify learners , General Characteristics , Specific Entry Competencies and Learning Style.
The design phase deals with learning objectives, assessment instruments, exercises, content, subject matter analysis, lesson planning and media selection. The design phase should be systematic and specific.